//
// Copyright (C) 2016 LunarG, Inc.
//
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#ifndef _IOMAPPER_INCLUDED
#define _IOMAPPER_INCLUDED

#include <cstdint>
#include <array>
#include <unordered_map>
#include <unordered_set>
//
// A reflection database and its interface, consistent with the OpenGL API reflection queries.
//

class TInfoSink;

namespace glslang {

class TIntermediate;
struct TVarEntryInfo;
// Base class for shared TIoMapResolver services, used by several derivations.
struct TDefaultIoResolverBase : public glslang::TIoMapResolver {
public:
    TDefaultIoResolverBase(const TIntermediate& intermediate);
    typedef std::vector<int> TSlotSet;
    typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
    typedef std::array<TSlotSetMap, EResCount> TSlotSetMapResourceArray;

    // grow the reflection stage by stage
    void notifyBinding(EShLanguage, TVarEntryInfo& /*ent*/) override {}
    void notifyInOut(EShLanguage, TVarEntryInfo& /*ent*/) override {}
    void beginNotifications(EShLanguage) override {}
    void endNotifications(EShLanguage) override {}
    void beginResolve(EShLanguage) override {}
    void endResolve(EShLanguage) override {}
    void beginCollect(EShLanguage) override {}
    void endCollect(EShLanguage) override {}
    void reserverResourceSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
    void reserverStorageSlot(TVarEntryInfo& /*ent*/, TInfoSink& /*infoSink*/) override {}
    int getBaseBinding(EShLanguage stage, TResourceType res, unsigned int set) const;
    const std::vector<std::string>& getResourceSetBinding(EShLanguage stage) const;
    virtual TResourceType getResourceType(const glslang::TType& type) = 0;
    bool doAutoBindingMapping() const;
    bool doAutoLocationMapping() const;
    TSlotSet::iterator findSlot(int resource, int set, int slot);
    bool checkEmpty(int resource, int set, int slot);
    bool validateInOut(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; }
    int reserveSlot(int resource, int set, int slot, int size = 1);
    int getFreeSlot(int resource, int set, int base, int size = 1);
    int resolveSet(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
    int resolveInOutComponent(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    int resolveInOutIndex(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    void addStage(EShLanguage stage, TIntermediate& stageIntermediate) override {
        if (stage < EShLangCount) {
            stageMask[stage] = true;
            stageIntermediates[stage] = &stageIntermediate;
        }
    }
    uint32_t computeTypeLocationSize(const TType& type, EShLanguage stage);

    TSlotSetMapResourceArray slots;
    bool hasError = false;

protected:
    TDefaultIoResolverBase(TDefaultIoResolverBase&);
    TDefaultIoResolverBase& operator=(TDefaultIoResolverBase&);
    const TIntermediate& referenceIntermediate;
    int nextUniformLocation;
    int nextInputLocation;
    int nextOutputLocation;
    bool stageMask[EShLangCount + 1];
    const TIntermediate* stageIntermediates[EShLangCount];

    // Return descriptor set specific base if there is one, and the generic base otherwise.
    int selectBaseBinding(int base, int descriptorSetBase) const {
        return descriptorSetBase != -1 ? descriptorSetBase : base;
    }

    static int getLayoutSet(const glslang::TType& type) {
        if (type.getQualifier().hasSet())
            return type.getQualifier().layoutSet;
        else
            return 0;
    }

    static bool isSamplerType(const glslang::TType& type) {
        return type.getBasicType() == glslang::EbtSampler && type.getSampler().isPureSampler();
    }

    static bool isTextureType(const glslang::TType& type) {
        return (type.getBasicType() == glslang::EbtSampler && !type.getSampler().isCombined() &&
                (type.getSampler().isTexture() || type.getSampler().isSubpass()));
    }

    static bool isUboType(const glslang::TType& type) {
        return type.getQualifier().storage == EvqUniform && type.isStruct();
    }

    static bool isImageType(const glslang::TType& type) {
        return type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage();
    }

    static bool isSsboType(const glslang::TType& type) {
        return type.getQualifier().storage == EvqBuffer;
    }

    static bool isCombinedSamplerType(const glslang::TType& type) {
        return type.getBasicType() == glslang::EbtSampler && type.getSampler().isCombined();
    }

    static bool isAsType(const glslang::TType& type) {
        return type.getBasicType() == glslang::EbtAccStruct;
    }

    static bool isTensorType(const glslang::TType& type) {
        return type.isTensorARM();
    }

    static bool isValidGlslType(const glslang::TType& type) {
        // at most one must be true
        return (isSamplerType(type) + isTextureType(type) + isUboType(type) + isImageType(type) +
            isSsboType(type) + isCombinedSamplerType(type) + isAsType(type) + isTensorType(type)) <= 1;
    }

    // Return true if this is a SRV (shader resource view) type:
    static bool isSrvType(const glslang::TType& type) {
        return isTextureType(type) || type.getQualifier().storage == EvqBuffer;
    }

    // Return true if this is a UAV (unordered access view) type:
    static bool isUavType(const glslang::TType& type) {
        if (type.getQualifier().isReadOnly())
            return false;
        return (type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage()) ||
                (type.getQualifier().storage == EvqBuffer);
    }
};

// Default I/O resolver for OpenGL
struct TDefaultGlslIoResolver : public TDefaultIoResolverBase {
public:
    typedef std::map<TString, int> TVarSlotMap;  // <resourceName, location/binding>
    typedef std::map<int, TVarSlotMap> TSlotMap; // <resourceKey, TVarSlotMap>
    typedef std::array<TSlotMap, EResCount> TResourceSlotMap;
    TDefaultGlslIoResolver(const TIntermediate& intermediate);
    bool validateBinding(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; }
    TResourceType getResourceType(const glslang::TType& type) override;
    int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
    int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
    void beginResolve(EShLanguage /*stage*/) override;
    void endResolve(EShLanguage stage) override;
    void beginCollect(EShLanguage) override;
    void endCollect(EShLanguage) override;
    void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
    void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
    // in/out symbol and uniform symbol are stored in the same resourceSlotMap, the storage key is used to identify each type of symbol.
    // We use stage and storage qualifier to construct a storage key. it can help us identify the same storage resource used in different stage.
    // if a resource is a program resource and we don't need know it usage stage, we can use same stage to build storage key.
    // Note: both stage and type must less then 0xffff.
    int buildStorageKey(EShLanguage stage, TStorageQualifier type) {
        assert(static_cast<uint32_t>(stage) <= 0x0000ffff && static_cast<uint32_t>(type) <= 0x0000ffff);
        return (stage << 16) | type;
    }

protected:
    // Use for mark pre stage, to get more interface symbol information.
    EShLanguage preStage;
    // Use for mark current shader stage for resolver
    EShLanguage currentStage;
    // Slot map for storage resource(location of uniform and interface symbol) It's a program share slot
    TResourceSlotMap resourceSlotMap;
    // Slot map for other resource(image, ubo, ssbo), It's a program share slot.
    TSlotMap storageSlotMap;
};

typedef std::map<TString, TVarEntryInfo> TVarLiveMap;

// I/O mapper for GLSL
class TGlslIoMapper : public TIoMapper {
public:
    TGlslIoMapper();
    virtual ~TGlslIoMapper();
    // If set, the uniform block with the given name will be changed to be backed by
    // push_constant if it's size is <= maxSize
    bool setAutoPushConstantBlock(const char* name, unsigned int maxSize, TLayoutPacking packing) override {
        autoPushConstantBlockName = name;
        autoPushConstantMaxSize = maxSize;
        autoPushConstantBlockPacking = packing;
        return true;
    }
    // grow the reflection stage by stage
    bool addStage(EShLanguage, TIntermediate&, TInfoSink&, TIoMapResolver*) override;
    bool doMap(TIoMapResolver*, TInfoSink&) override;
    TIntermediate* intermediates[EShLangCount];
    bool hadError = false;
    EProfile profile;
    int version;

private:
    TString autoPushConstantBlockName;
    unsigned int autoPushConstantMaxSize;
    TLayoutPacking autoPushConstantBlockPacking;
    TVarLiveMap *inVarMaps[EShLangCount], *outVarMaps[EShLangCount],
                *uniformVarMap[EShLangCount];
};

} // end namespace glslang

#endif // _IOMAPPER_INCLUDED
