generator       : Google Shaderc over Glslang
source lang     : GLSL
source lang ver : 450
source file     : glsl/storage_buffer.glsl
entry point     : main
local size      : (32, 1, 1)


  Input variables: 1

    0:
      spirv id  : 12
      location  : (built-in) GlobalInvocationId
      type      : uint3
      semantic  : 
      name      : gl_GlobalInvocationID
      qualifier : 


  Descriptor bindings: 2

    Binding 0.0
      spirv id : 29
      set      : 0
      binding  : 0
      type     : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
      count    : 1
      accessed : true
      name     :  (InputBuffer)
          // size = 0, padded size = 0
          struct InputBuffer {       
              float input_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
          } ;                        


    Binding 0.1
      spirv id : 22
      set      : 0
      binding  : 1
      type     : VK_DESCRIPTOR_TYPE_STORAGE_BUFFER (UAV)
      count    : 1
      accessed : true
      name     :  (OutputBuffer)
          // size = 0, padded size = 0
          struct OutputBuffer {       
              float output_values[64]; // abs offset = 0, rel offset = 0, size = 256, padded size = 256, array stride = 4
          } ;                         


