Matrix4d X = Matrix4d::Random(4, 4);
Matrix4d A = X + X.transpose();
cout << "Here is a random symmetric 4x4 matrix:" << endl << A << endl;
Tridiagonalization<Matrix4d> triOfA(A);
Vector3d hc = triOfA.householderCoefficients();
cout << "The vector of Householder coefficients is:" << endl << hc << endl;
